![]() Your main source of AoE damage, a 3-stars Luna is absolutely part of the win condition for Elusives. The two Druids ensure an easy 2- or 3-star presence on the board and can be used as frontliners at a time when you might otherwise lose a lot of HP due to using many squishy heroes. He is great with Mask of Madness and can stay relevant in the late-game if he makes it to 3-stars and is paired up with Terrorblade.Ī pretty terrible unit overall, Nature’s Prophet is great in Elusives if you can pair him with Treant Protector. Getting him to 2-stars early can help you shut down many of your opponents’ teams, as well as counter heroes with Blink Dagger. These are the heroes you’re looking for: Anti-MageĪ 1-cost unit and a great hero to have throughout the mid-game, Anti-Mage is an easy instant buy during the first 5 rounds. However, if you get 3-4 Elusives in the first 10 rounds of a match, committing to them can be a good idea. The Full 9-Elusives ShazamĮlusives is probably one of those builds you should never force, simply because there are just too many units and upgrades to look for. ![]() Luna and PA are a good start, but more are required if you want to place first in a high-ranking match. To compensate for this, you absolutely need 3-stars – and quite a few of them. If you don’t build a strong economy quickly, you’re likely to lose all of your HP before you find the right upgrades.įinally, it’s impossible to run more than 3 alliances at a time while doing 9 Elusives. Not only do you have to find the heroes and their upgrades, but you almost always have to level to 10 in order to have enough damage. Secondly, because you need all 9 Elusives for the alliance bonus to truly shine, this build can be very expensive. The same goes for Phantom Assassin if other players are building 6- or 9-Assassin squads. In addition, you might encounter difficulties upgrading key units like Luna if several other players are doing Knights, which is not a reason to abandon hope in and of its own, but can sometimes cost you a placement in top 3. You should avoid the build at all costs if one or two other players are going for it alongside you. To begin with, Elusives don’t do well when they are contested. As such, before you commit to this build, there are a few issues you should consider. Their alliance bonus gives them +20% evasion for 3 Elusives, +45% for 6, and +75% for 9, which can be truly amazing, but only under specific conditions. ![]() Unlike Knights, Scrappies, Savages, and other popular builds, Elusives are very difficult to transition into and manage. ![]()
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